Free interactive D&D 5e SRD stat block

Rat

Tiny Beast, CR 0, AC 10, 1 HP. Unaligned.

Tiny Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
1 (1d4-1)
Speed
20 ft., Climb 20 ft.
ScoreModSave
STR 2 -4 -4
DEX 11 +0 +0
CON 9 -1 -1
INT 2 -4 -4
WIS 10 +0 +0
CHA 4 -3 -3
Skills
Perception +2
Senses
Darkvision 30 ft.; Passive Perception 12
Languages
None
CR
0 (XP 10; PB +2)

How to run Rat

A single rat is not a fight. It is a prop, a sound effect, a way to make a basement feel inhabited. Use it as ambient texture in a sewer scene, as a familiar's distant cousin scuttling across a kitchen floor, or as the first warning sign that a corpse around the next corner has been there a while. The stat block exists so you can resolve the rare moment a player insists on rolling against one.

If you do need it in initiative, the numbers are merciful. AC 10, 1 HP, no listed actions. Treat any unarmed swat or kick as a successful kill on hit; the rat dies to a dropped book. Walk speed 20, climb speed 20, Darkvision 30, and Passive Perception 12 (Perception +2) mean it's good at getting away. If a wizard's Mage Hand harasses it or a rogue tries to grab it for an ingredient, give it Dex save +0 and let the dice decide. The interesting friction is whether the party catches one alive, not whether they win the fight.

Where rats become a real threat is in numbers, and that's a swarm of rats, a different stat block. If the party stomps loudly through a plague district with food in their packs, the GM-side decision is whether the noise summons one rat (atmosphere) or twelve (initiative roll for a swarm). Telegraph the difference. A dozen rats in the rafters watching silently is a horror beat. A dozen rats screaming and pouring down a stairwell is a combat encounter, and you should swap the stat block accordingly.

Have one rat sit on the corpse of an NPC the party knew, eating something they don't want to look at too closely. The image does more work than any roll.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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