Free interactive D&D 5e SRD stat block

Raven

Tiny Beast, CR 0, AC 12, 2 HP. Unaligned.

Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
2 (1d4)
Speed
10 ft., Fly 50 ft.
ScoreModSave
STR 2 -4 -4
DEX 14 +2 +2
CON 10 +0 +0
INT 5 -3 -3
WIS 13 +1 +1
CHA 6 -2 -2
Skills
Perception +3
Senses
Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)

How to run Raven

A raven on the party's side is almost always somebody's familiar, somebody's omen, or somebody's mail courier. The stat block is intentionally tiny: 2 HP, AC 12, no actions, fly 50, Perception +3, passive Perception 13. It cannot fight. The reason it earns a tab on this site is that ravens carry more session-time than their CR 0 deserves, because GMs use them constantly and want to do it well.

Use the raven for vision and delivery. Fly 50 ft. with no listed actions means it is purely a tool for the player who controls it: scout the next room, drop a note on a windowsill, watch a meeting from a beam. Find Familiar gives a wizard or warlock the option to see through the raven's eyes as an action, which turns a 2-HP bird into a free reconnaissance loop. Don't let initiative get rolled with the raven on the field. The instant a hostile spell goes up, the raven flies for the rafters and waits.

Lean on the lore. A raven that has spent any time with a wizard tends to mimic words; the SRD entry doesn't grant Mimicry, but a typical raven absolutely repeats a phrase or two if you describe it. That is roleplay, not a stat-block ability. Players love a familiar that says "key", "key", "key" at the locked door, and they remember it for years. Just don't let the raven solve the puzzle for them.

Give the raven one specific behavior the player invented: it lands only on the left shoulder, it steals shiny coins, it clicks at every cat. The behavior becomes the bird, and the bird becomes a character.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
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