Free interactive D&D 5e SRD stat block

Raven

Tiny Beast, CR 0, AC 12, 2 HP. Unaligned.

A raven perched on a cracked stone post at violet dusk with mist and bare branches.
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Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
2 (1d4)
Speed
10 ft., Fly 50 ft.
ScoreModSave
STR 2 -4 -4
DEX 14 +2 +2
CON 10 +0 +0
INT 5 -3 -3
WIS 13 +1 +1
CHA 6 -2 -2
Skills
Perception +3
Senses
Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)

Traits

Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.

How to run Raven

A raven on the party's side is almost always somebody's familiar, somebody's omen, or somebody's mail courier. 2 HP, AC 12, fly 50 feet, Perception +3, passive 13. Beak at +4 does 1 piercing. Mimicry lets it imitate simple sounds like a whisper or chitter, with a DC 10 Wisdom check to discern the imitation. It cannot fight. The reason it earns a tab is that ravens carry more session-time than their CR 0 deserves.

Use the raven for vision and delivery. Fly 50 feet with its single Beak attack means it is purely a tool: scout the next room, drop a note on a windowsill, watch a meeting from a beam. Find Familiar lets a wizard see through its eyes as an action, which turns a 2-HP bird into a free reconnaissance loop. Don't roll initiative with the raven on the field. The moment a hostile spell goes up, it flies for the rafters.

Lean on lore. A raven that has spent time with a wizard tends to mimic words. That is roleplay, not a stat ability. Players love a familiar that says "key, key, key" at the locked door, and they remember it for years.

Give the raven one specific behavior the player invented: it lands only on the left shoulder, it steals shiny coins, it clicks at every cat.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
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