Free interactive D&D 5e SRD stat block

Riding Horse

Large Beast, CR 1/4, AC 11, 13 HP. Unaligned.

A saddled riding horse standing ready on a country road at dawn.
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Large Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
13 (2d10+2)
Speed
60 ft.
ScoreModSave
STR 16 +3 +3
DEX 13 +1 +1
CON 12 +1 +1
INT 2 -4 -4
WIS 11 +0 +0
CHA 7 -2 -2
Senses
Passive Perception 10
Languages
None
CR
1/4 (XP 50; PB +2)

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8+3) Bludgeoning damage.

How to run Riding Horse

A riding horse is the campaign's logistics layer. The stat block does what most GMs forget to track: 60 ft. of walking speed, Strength 16 for hauling, and 13 HP that makes it vulnerable enough to matter. Treat the horse as a named NPC with personality, not a vehicle slot. The party will risk themselves to protect a horse with a name and let an unnamed horse die in the first volley.

A mounted PC moves at 60 ft. per round on the horse's turn (if the horse is controlled) and can take Disengage or Dash with the mount. That doubles the party's overland pace and changes the geometry of pursuits. The horse can carry a Medium PC plus 240 lb. of gear, which is the difference between hauling out the dragon hoard and leaving half of it in the cave.

In combat the horse is not a weapon. AC 11 and the Hooves action averages 7 damage per hit. The right play is almost always to dismount before the fight. A panicked horse needs an Animal Handling check to control. A failed check at the wrong moment can carry a charging paladin past the enemy line and into a ditch.

The exit condition is rest and feed. Riding horses need 8 hours in a 24-hour day or they take Exhaustion. The party will forget this until the second level, and that is the right time to let them.

Have the stable hand at the inn name the horse before the party does. The party then has to live with whatever the stable hand picked.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
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