Free interactive D&D 5e SRD stat block

Spider

Tiny Beast, CR 0, AC 12, 1 HP. Unaligned.

A tiny spider poised at the center of a dew-covered web between old wooden beams.
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Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
1 (1d4-1)
Speed
20 ft., Climb 20 ft.
ScoreModSave
STR 2 -4 -4
DEX 14 +2 +2
CON 8 -1 -1
INT 1 -5 -5
WIS 10 +0 +0
CHA 2 -4 -4
Skills
Stealth +4
Senses
Darkvision 30 ft.; Passive Perception 10
Languages
None
CR
0 (XP 10; PB +2)

Traits

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.

How to run Spider

A spider is a CR 0 prop with 1 HP. The stat block gives you Tiny size, AC 12, walk and climb 20 ft. each, Stealth +4, Spider Climb (ignores movement restrictions on difficult surfaces and ceilings), and Web Walker (ignores movement restrictions from webs, knows other creatures on the same web). The Bite action deals 1 piercing plus 1d4 poison damage. None of this amounts to a real fight.

Treat the spider as scenery with mechanical options. The point is that the room had spiders in it, the players brushed them off, and somebody made a Stealth check at +4 because the spiders provided cover. The honest fight is no fight at all. Use spiders as a trigger, not a combatant.

The way to make spiders a threat is in volume and atmosphere. A single spider on a doorframe sets the tone for an abandoned crypt. A dozen spiders skittering across the wizard's bedroll while she tries to sleep is a Constitution save against losing a spell slot to interrupted rest. A nest dropping from the ceiling onto the rogue who disturbs a web is a Dex save against being startled into the trap she was about to disarm.

If a player insists on initiative, run it cleanly and end it fast. Any hit kills the spider at 1 HP. Move past the round and back into the fiction. The strongest play is restraint. The cave gets webs, the players get Stealth advantage from cover, the cleric finds an egg sac that hatches in the backpack three days later. The spider does its work as flavor and the table remembers the cave.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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