Free interactive D&D 5e SRD stat block

Spider

Tiny Beast, CR 0, AC 12, 1 HP. Unaligned.

Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
1 (1d4-1)
Speed
20 ft., Climb 20 ft.
ScoreModSave
STR 2 -4 -4
DEX 14 +2 +2
CON 8 -1 -1
INT 1 -5 -5
WIS 10 +0 +0
CHA 2 -4 -4
Skills
Stealth +4
Senses
Darkvision 30 ft.; Passive Perception 10
Languages
None
CR
0 (XP 10; PB +2)

How to run Spider

A spider is a CR 0 prop with 1 HP. There is no actions block, no bite, no web, nothing. Treat it as scenery with a stat line. The point of the spider in the bestiary is that the room had spiders in it, the players brushed them off, and somebody made a Stealth check at +4 because there were spiders to provide cover. The honest fight is no fight at all.

The way to use the spider as a threat is in volume and atmosphere. A single spider on a doorframe sets the tone for an abandoned crypt. A dozen spiders skittering across the wizard's bedroll while she tries to sleep is a Constitution save against losing a spell slot to an interrupted rest. A nest of them dropping from the ceiling onto the rogue who just disturbed the wrong thread is a Dex save against being startled into the trap she was about to disarm. None of this requires the spider to roll an attack. The spider is a trigger, not a combatant.

If a player insists on initiative, run it cleanly. Walk and climb 20 ft. each, AC 12, Stealth +4, Darkvision 30 ft., 1 HP. Any hit drops it. The spider does not bite back in any rule the SRD provides. If the player wants a bite, the GM rules an improvised attack at low damage, and even a hit isn't going to register against a level 1 PC. Move past the round and back into the fiction.

The strongest play with the spider is restraint. The cave gets webs, the players get Stealth advantage from the cover, the cleric finds a egg sac that hatches in his backpack three days later. The spider does its work as flavor and the table remembers the cave.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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