Free interactive D&D 5e SRD stat block

Swarm of Piranhas

Medium Swarm of Tiny Beasts, CR 1, AC 13, 28 HP. Unaligned.

Medium Swarm of Tiny Beasts, Unaligned

AC
13
Initiative
+3 (13)
HP
28 (8d8-8)
Speed
5 ft., Swim 40 ft.
ScoreModSave
STR 13 +1 +1
DEX 16 +3 +3
CON 9 -1 -1
INT 1 -5 -5
WIS 7 -2 -2
CHA 2 -4 -4
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
None
CR
1 (XP 200; PB +2)

How to run Swarm of Piranhas

A swarm of piranhas is an environmental threat with a stat block. CR 1, AC 13, 28 HP, no listed actions, but the swarm rules and the situation do all the work. The encounter is "the river you have to cross is also the encounter," and the trick is making the players feel the pressure of water they thought was a backdrop.

Set up the encounter with the swarm already in the water. Walk 5 ft. and Swim 40 ft. tells you the piranhas are only dangerous to people who are wet. Trigger them with blood: a wounded PC fords the river, or the rogue gets shoved off a bridge during a separate fight. Rule a swarm bite at +5 for around 10 piercing per turn against any creature in the swarm's square (reducing as the swarm takes damage, per the standard swarm rule). The damage is not the threat. The threat is that the target can't fight back effectively while swimming and the rest of the party can't get to them without entering the water themselves.

Swarms of tiny beasts are immune to Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, and Stunned, and resist Bludgeoning, Piercing, and Slashing. Tell the players this when they start asking, because the fighter's Sentinel and the rogue's Ensnaring Strike both do nothing here. Fire, cold, lightning, force, and acid all work normally. A single Burning Hands or Thunderwave clears the swarm fast.

The swarm does not retreat in any meaningful sense. INT 1, no morale. It eats until the food source leaves the water or the swarm dies. The encounter ends when the targeted PC gets out or when the party brings AOE damage to bear.

Have the swarm strip a corpse to bone in one round of narration before the party realizes what's in the water. Then make them roll initiative.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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