Free interactive D&D 5e SRD stat block

Vulture

Medium Beast, CR 0, AC 10, 5 HP. Unaligned.

A vulture standing with wings half-spread on a sun-bleached highland cliff.
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Medium Beast, Unaligned

AC
10
Initiative
+0 (10)
HP
5 (1d8+1)
Speed
10 ft., Fly 50 ft.
ScoreModSave
STR 7 -2 -2
DEX 10 +0 +0
CON 13 +1 +1
INT 2 -4 -4
WIS 12 +1 +1
CHA 4 -3 -3
Skills
Perception +3
Senses
Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Piercing damage.

How to run Vulture

A vulture is CR 0, 5 HP, AC 10, with the Beak action dealing 1d4 piercing damage. It is not a fight, it is a scene-setter. Use the vulture for atmosphere on the road, for foreshadowing a battlefield ahead, or for the moment in a desert crossing where the party realizes the circling birds have been overhead for two days.

If the party insists on attacking one, it dies in one hit. Do not bother rolling initiative. Narrate the bird taking flight as the arrow leaves the bow, then a soft thump in the dirt. The other vultures wheel higher and wait. Vultures have walk 10 ft. and fly 50 ft., and passive Perception 13 means they spot threats early and are functionally impossible to catch on the ground without a ranged attack.

In a flock, vultures become atmosphere as numbers. Six vultures over a road is a clear signal something has died nearby, and the party's tracker can use the orientation of the wheel to pinpoint a corpse within a quarter mile. That is the gameplay use: vultures as a passive Survival aid the party can read without rolling. If you want the birds to actually engage, have them descend on a wounded PC who is bleeding in the open, threaten to peck out an eye, and provide a tense beat for whoever has to swat them off. Even then they flee at the first solid hit.

Pack Tactics gives advantage to an attack if at least one other vulture is within 5 feet. Run the birds as if they expect to win by waiting. The party leaves a campsite, the vultures land, the camp is bare bones by sunset.

Describe the smell before you describe the birds.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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