Free interactive D&D 5e SRD stat block

Wolf

Medium Beast, CR 1/4, AC 12, 11 HP. Unaligned.

Medium Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
11 (2d8+2)
Speed
40 ft.
ScoreModSave
STR 14 +2 +2
DEX 15 +2 +2
CON 12 +1 +1
INT 3 -4 -4
WIS 12 +1 +1
CHA 6 -2 -2
Skills
Perception +5 , Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Wolf

A single wolf is a chase scene. A pack of six is a real fight. The stat block is built for the pack, so design accordingly: 11 HP and AC 12 means one wolf folds to one good attack, but five wolves spread around a party in tall grass with Stealth +4 and Passive Perception 15 is a fighter rolling defenses from three directions while the wizard tries to figure out which one to fireball.

Open with the howl, then the pause. Wolves do not charge. They circle. The first round of a wolf encounter should have the players hearing the pack, seeing one shape at the edge of the firelight, and then losing it again. The 40 ft. walk speed plus Stealth +4 means the wolves can move from cover to cover faster than the party can keep eyes on all of them. By the time initiative gets called, the wolves are already in flanking positions.

In combat the wolves attack the trailing or wounded PC. With Int 3 they cannot plan, but they can read a limp or a bandage. Have the wolves prefer that target and force the party to either close ranks or watch their friend get dragged. The bite damage on a stat block this lean is small, but the action economy of four wolves on one PC is large. Two missed defenses in a round is the PC on the floor.

Retreat is fast and clean. Once the pack is bloodied or has lost a third member, the survivors fade into the trees. Wolves do not avenge. They eat. The hunt continues if the prey is easy and ends the moment the prey costs more than it provides.

Have the watch hear nothing, then the horses startle, then a wolf is already in the firelight. The pause between the silence and the strike is the encounter.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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