Free interactive D&D 5e SRD stat block

Wyvern

Large Dragon, CR 6, AC 14, 127 HP. Unaligned.

Large Dragon, Unaligned

AC
14
Initiative
+0 (10)
HP
127 (15d10+45)
Speed
30 ft., Fly 80 ft.
ScoreModSave
STR 19 +4 +4
DEX 10 +0 +0
CON 16 +3 +3
INT 5 -3 -3
WIS 12 +1 +1
CHA 6 -2 -2
Skills
Perception +4
Senses
Darkvision 120 ft.; Passive Perception 14
Languages
None
CR
6 (XP 2,300; PB +3)

Actions

Multiattack. The wyvern makes one Bite attack and one Sting attack.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8+4) Piercing damage.

Sting. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6+4) Piercing damage plus 24 (7d6) Poison damage, and the target has the Poisoned condition until the start of the wyvern's next turn.

How to run Wyvern

A wyvern is the encounter where the party learns what poison can do to a tier-2 character. CR 6, fly 80, 127 HP, AC 14, and a Sting that delivers 11 piercing plus 24 poison (7d6) on a hit, with the Poisoned condition until the start of the wyvern's next turn. There is no save on the poison damage. It is rider-on-hit. A fighter eating one Sting takes 35 average damage and is Poisoned (Disadvantage on attacks and ability checks) when their turn comes around. Two stings in a round drops most tier-2 PCs to single digits.

Open from the air. Walk 30 is irrelevant; this fight is at altitude or it is wrong. Darkvision 120 and Perception +4 means the wyvern sees the campfire from a long way off and dives at night. Round one is Multiattack: Bite at +7 for 2d8+4 piercing (5-foot reach, so it must land or hover within range) and Sting at +7 for 2d6+4 plus 7d6 poison (10-foot reach, so the tail can hit a PC the wyvern flew over). The smart play is the flyby: swoop, sting the lowest AC, climb back to 60 feet.

Target by Constitution save, not by HP. The Sting's Poisoned rider sticks for one round, but the damage applies whether the PC saves or not (there is no save in the action text). Pick the rogue or the wizard. Avoid the dwarf cleric with Constitution save proficiency. The wyvern is a beast (Int 5), but it has been a predator for years, and it knows which prey kicks back.

Wyverns retreat once Bloodied if the prey is fighting too hard. They are solitary hunters, not pack animals, and a 60-HP wyvern that has lost a wing membrane will fly for a cliffside cave and lick its wounds. Have it scream once on the way out. The party should know it is up there, and that it remembers them.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
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