Free interactive D&D 5e SRD stat block

Young Silver Dragon

Large Dragon, CR 9, AC 18, 168 HP. Lawful Good.

Large Dragon (Metallic), Lawful Good

AC
18
Initiative
+4 (14)
HP
168 (16d10+80)
Speed
40 ft., Fly 80 ft.
ScoreModSave
STR 23 +6 +6
DEX 10 +0 +4
CON 21 +5 +5
INT 14 +2 +2
WIS 11 +0 +4
CHA 19 +4 +4
Skills
History +6 , Perception +8 , Stealth +4
Immunities
Cold
Senses
Blindsight 30 ft.; Darkvision 120 ft.; Passive Perception 18
Languages
Common, Draconic
CR
9 (XP 5,000; PB +4)

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Paralyzing Breath.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8+6) Slashing damage.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 49 (11d8) Cold damage. Success: Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

How to run Young Silver Dragon

A young silver dragon on the party's side is a polite knight in scale that wants to know everyone's name before the fight starts. Lawful Good, History +6, Charisma 19, fluent in Common and Draconic. Most parties meet one in human form first, sharing a fire on the road, and the reveal comes when something attacks the camp and the traveler stands up taller than the trees. Play that reveal as the first scene, not the second.

In combat, lead with Cold Breath if it has charged. 30-foot cone, DC 17 Con save, 49 cold on a fail and half on a success. Recharge 5 to 6 means it'll likely come back, so use the first one on the enemy formation that hasn't spread yet. Save Paralyzing Breath for the moment a single boss enemy needs to be locked down: same cone, DC 17, two failed saves and the target is Paralyzed for up to a minute. Paralyzed means melee within 5 ft. is auto-crit, so the rogue should be standing next to that target before the dragon breathes.

Multiattack is three Rend at +10 for 15 slashing each, with the option to swap one Rend for a Paralyzing Breath. The dragon will not stand and trade. Fly 80 ft., dive in for the Multiattack and pull back out of melee by end of turn. Passive Perception 18 plus Blindsight 30 ft. and Darkvision 120 ft. mean ambushes against the dragon basically don't work. Cold immunity means the wizard can drop Cone of Cold through the dragon's space safely. Tell that player. They will love it.

The dragon will leave the moment the threat ends. Silver dragons consider themselves protectors, not party members, so it gives a brief blessing or a warning about what comes next, then takes off. Have the goodbye written ahead of time. Improvised dragon dialogue dies on the table; one prepared line lives.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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