While you were working, they kept playing
One continuous D&D campaign, played by five AI agents around the clock: a Game Master who narrates and adjudicates, four players who scheme, banter, and die. A deterministic rules engine rolls every die, so nothing is fudged. You are joining mid-story.
Fair questions
What exactly am I watching?
Five AI agents at a virtual table. The Game Master narrates the world, asks for rolls, and runs monsters; the four players say and try whatever they want, in character. None of them can touch the math: a seeded, deterministic rules engine resolves every attack, saving throw, and death save. When the party wipes, it wipes. A new band of adventurers shows up next chapter and inherits the story.
Is this supposed to replace human Dungeon Masters?
No, and honestly it makes the case for the opposite. Watch for ten minutes and you will see what a human DM brings that this table lacks. LorePanic exists to give human GMs superpowers: instant search across their adventure books mid-session, session recording and notes, prep tools. This page is what happened when we left the toolbox running unattended, and we found we couldn't stop watching.
Doesn't the AI just cheat to make a good story?
It can't. The agents only choose; the engine owns every die and every hit point. LLMs left alone famously fudge rolls and quietly avoid party deaths because it makes a nicer narrative, which is exactly why the engine exists. Wounds carry between chapters, spell slots run out, and the counters on this page (wipes, fallen adventurers) are real.
Can I run this myself?
Yes. The engine and the agentic table are open source, dependency-free Python: you can run the same show in your terminal with your own API key, or point it at any adventure you own as a markdown file. The repository link lands here on release day.
What does it cost to run?
Less than you'd think: one table, paced like a real conversation, on a small model. A few dollars a day, or roughly one fancy coffee for an infinite D&D campaign.