Free interactive D&D 5e SRD stat block

Bugbear Warrior

Medium Fey, CR 1, AC 14, 33 HP. Chaotic Evil.

Medium Fey (Goblinoid), Chaotic Evil

AC
14
Initiative
+2 (12)
HP
33 (6d8+6)
Speed
30 ft.
ScoreModSave
STR 15 +2 +2
DEX 14 +2 +2
CON 13 +1 +1
INT 8 -1 -1
WIS 11 +0 +0
CHA 9 -1 -1
Skills
Stealth +6 , Survival +2
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
1 (XP 200; PB +2)
Gear
Hide Armor, Light Hammers (3)

Traits

Abduct. The bugbear needn't spend extra movement to move a creature it is grappling.

Actions

Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6+2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4+2) Bludgeoning damage.

How to run Bugbear Warrior

A bugbear warrior is a kidnapper with a hammer. The whole stat block points at one tactic: get into reach (10 ft. with Grab thanks to the long arms), grapple a Medium or smaller PC at escape DC 12, then drag them off to the rest of the warband. Abduct is the trait that makes this work: no extra movement to haul the grappled creature, so the bugbear grabs the wizard on turn one and is twenty feet into the trees by turn two.

Open from Stealth. The +6 Stealth and 60 ft. Darkvision mean a bugbear in dim light or a forest is rolling around 16 to 20 on a hide check, well above most party Passive Perceptions. The first thing the players see should be the trail of their friend being hauled away, not the bugbear itself. If you have three or four bugbears, have one Grab and run while the other two stay back to throw Light Hammers (range 20/60) at anyone who tries to chase. The Light Hammer hits at +4 for 9 average bludgeoning, and crucially it gets Advantage against any creature the bugbear has Grappled, so a stationary grabber with a thrower partner can deal real damage to the captive.

Target priority is always the smallest, lowest-AC PC. Ignore the fighter unless he's in the way. Bugbears in the SRD do not have a morale problem in the abstract, but they do have a job: bring back food, bring back captives, bring back loot. If the party kills two bugbears and the third has a captive, the third runs and does not turn around.

Retreat is when the warband is half down and there is no captive in hand. They scatter in three directions and regroup in the deeper woods. Do not let a routing bugbear stand and die at 1 HP. They are predators, not soldiers.

Stage the encounter at dusk along a known trail, and have the captured PC roll a single check to scrape a mark on a tree as they're dragged past. The rescue scene needs a breadcrumb.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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