Free interactive D&D 5e SRD stat block

Cockatrice

Small Monstrosity, CR 1/2, AC 11, 22 HP. Unaligned.

Small Monstrosity, Unaligned

AC
11
Initiative
+1 (11)
HP
22 (5d6+5)
Speed
20 ft., Fly 40 ft.
ScoreModSave
STR 6 -2 -2
DEX 12 +1 +1
CON 12 +1 +1
INT 2 -4 -4
WIS 13 +1 +1
CHA 5 -3 -3
Immunities
Petrified
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
None
CR
1/2 (XP 100; PB +2)

Actions

Petrifying Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4+1) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 11. First Failure: The target has the Restrained condition. The target repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition, instead of the Restrained condition, for 24 hours.

How to run Cockatrice

A cockatrice is a low-CR encounter that punches like a much higher one because of one word: Petrified. The party stat block sees CR 1/2 and 22 HP, looks past it, and then a level-3 fighter spends 24 hours as a garden statue. Sell that risk before the fight by showing the party a previous victim, a stone halfling mid-stride at the edge of a farm, before the cockatrices ever fly out of the brush.

Run them in pairs or threes, never solo. The bird walks at 20 ft. but flies at 40, so the encounter is air-to-ground. Each cockatrice picks a target and does Petrifying Bite at +3 for 3 damage, then flaps back up out of melee reach if it can. The damage is a rounding error; the DC 11 Con save is the entire point. First failure imposes Restrained, which most parties react to with relief because they think they understand it. Second failure stones the target for 24 hours. Make sure the table understands the staircase before they start rolling, because it changes target priority on the party's side mid-fight.

Target the front-line martial first. The party's Con-save champion is usually the wizard or sorcerer, so a flying bird that ignores the tank and plinks the rogue will land more saves. Don't be greedy with positioning; a cockatrice that gets cornered is a cockatrice that dies in one hit (AC 11, 22 HP). Use the fly speed to leave melee even at the cost of the opportunity attack, because the bite is the win condition.

A cockatrice flock breaks the moment two of them die. Beasts at Int 2 don't make heroic stands. The survivors fly off in different directions, and the party should worry about meeting them again on the way back through.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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