Free interactive D&D 5e SRD stat block

Couatl

Medium Celestial, CR 4, AC 19, 60 HP. Lawful Good.

Medium Celestial, Lawful Good

AC
19
Initiative
+5 (15)
HP
60 (8d8+24)
Speed
30 ft., Fly 90 ft.
ScoreModSave
STR 16 +3 +3
DEX 20 +5 +5
CON 17 +3 +5
INT 18 +4 +4
WIS 20 +5 +7
CHA 18 +4 +4
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Psychic, Radiant
Senses
Truesight 120 ft.; Passive Perception 15
Languages
All, telepathy 120 ft.
CR
4 (XP 1,100; PB +2)

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12+5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6+5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep

Bonus Actions

Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

How to run Couatl

A couatl appearing to help the party is one of the warmest scenes in the game, and you should play it that way. Couatls are messengers and guardians on errands from the Upper Planes; they show up because something specific needs doing, they help, and they leave. Truesight 120 ft., Detect Evil and Good at will, and Detect Thoughts at will mean the couatl already knows everything the party would have spent ten minutes explaining.

Lead with the bonus action, not the bite. Divine Aid (2/Day) lets the couatl cast Bless, Lesser Restoration, or Sanctuary as a bonus action without components. Open the first round with Bless on the three party members most likely to swing this turn, then commit the action to Bite at +7 for 11 damage and a Poisoned condition until the end of its next turn. The couatl is not a damage dealer; it is a force multiplier wrapped around a +5 Wis save and Shielded Mind, which keeps it untouchable to mind reading or unwanted telepathic intrusion.

Use Shapechange off-screen and on. The couatl can take Beast or Humanoid form at will, with no concentration and no temporary HP, which means it can travel with the party as a hawk on someone's shoulder or sit through a tavern scene as a quiet stranger. In combat it usually drops the form to fight in serpent shape, but a couatl saving a captured PC might walk into a prison as a guard and walk out with the prisoner riding a snake under their cloak.

The exit matters. Once the errand is finished, the couatl thanks whoever it was sent to help, casts Sending or Dream that night with one piece of guidance, and vanishes the next morning. It does not stay for the next quest. If the party tries to retain it, it gently declines and reminds them what its actual job is.

Write the couatl's parting blessing before the session. One sentence, in character, the kind of line a player will quote back at the table six months later.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →