D&D 5e SRD · Creature Type

Celestial monsters

13 celestial creatures from the SRD 5.2.1, CR 1/4 through CR 21. Sorted from lowest CR to highest, each with a clickable stat block and tactics for running it as an ally or an adversary.

What Celestial monsters have in common

Creature types have no rules of their own in the SRD, but some rules treat certain types differently.

  • Protection from Evil and Good, Magic Circle, and Hallow all ward against Celestials.
  • Planar Binding can bind a Celestial to service, and a full-duration Banishment sends it to a plane tied to its type.
  • A paladin's Divine Sense detects Celestials within 60 feet.

Across the 13 celestial stat blocks here, 6 of 13 have Darkvision, 10 of 13 can fly, and all 13 speak or understand at least one language. 4 of 13 have Legendary Actions. Most common condition immunities: Charmed (7 of 13), Frightened (5 of 13). Most common resistances: Radiant (8 of 13), Necrotic (6 of 13).

Challenge ratings in this group: CR 1/4 (1), CR 1 (2), CR 2 (2), CR 4 (1), CR 5 (1), CR 10 (2), CR 11 (1), CR 16 (1), CR 17 (1), CR 21 (1).

Name CR Size HP AC
Giant Owl 1/4 Large 19 12
Giant Eagle 1 Large 26 13
Sphinx of Wonder 1 Tiny 24 13
Giant Elk 2 Huge 42 14
Pegasus 2 Large 59 12
Couatl 4 Medium 60 19
Unicorn 5 Large 97 12
Deva 10 Medium 229 17
Guardian Naga 10 Large 136 18
Sphinx of Lore 11 Large 170 17
Planetar 16 Large 262 19
Sphinx of Valor 17 Large 199 17
Solar 21 Large 297 21

Celestial quick answers

How many Celestial monsters are in the D&D 5e SRD?

13 celestial monsters appear in the SRD 5.2.1, ranging from CR 1/4 to CR 21.

What is the highest-CR Celestial in the SRD?

The highest-CR celestial in the SRD 5.2.1 is the Solar at CR 21.

Stat blocks from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.