Free interactive D&D 5e SRD stat block

Giant Crocodile

Huge Beast, CR 5, AC 14, 85 HP. Unaligned.

A fantasy bestiary portrait of Giant Crocodile.
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Huge Beast, Unaligned

AC
14
Initiative
-1 (9)
HP
85 (9d12+27)
Speed
30 ft., Swim 50 ft.
ScoreModSave
STR 21 +5 +5
DEX 9 -1 -1
CON 17 +3 +3
INT 2 -4 -4
WIS 10 +0 +0
CHA 7 -2 -2
Skills
Stealth +5
Senses
Passive Perception 10
Languages
None
CR
5 (XP 1,800; PB +3)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10+5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.

Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8+5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

How to run Giant Crocodile

A giant crocodile in the river is the encounter the party doesn't realize they are in until someone fails a Perception check. It is a 50 ft. swim speed, Stealth plus 5, Huge ambush predator with passive Perception 10. The fight begins underwater, with one PC missing.

Open with the grab. While the party is fording, drinking, washing, or just standing too close to the bank, the crocodile uses Multiattack: Bite at plus 8 for 3d10+5 piercing (grapple and Restrained if it hits), plus Tail at plus 8 for 3d8+5 bludgeoning (knockdown on Large or smaller). Once a creature is in its mouth and underwater, that creature is in serious trouble: drowning rules, no easy way to attack, and the rest of the party is on the bank with no swim speeds. The whole encounter is built around a 30-second window where one PC needs to be rescued before they drown.

Hold Breath lets the crocodile stay submerged for 1 hour, so there is no time pressure on its side. Damage matters less than control. The crocodile's job is to drag the grappled creature into deep water. The party has to spend their actions diving in, breaking the grapple with an opposed Strength check against escape DC 15, and getting their friend back to air. With AC 14 and 85 HP, the crocodile will drop in two or three rounds of focused fire, but it only needs about that long to drown someone.

Once it's Bloodied and the meal is in jeopardy, the crocodile lets go and submerges. It will not pursue onto land. The river belongs to it, and a smart party will mark the bend and find another crossing.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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