Free interactive D&D 5e SRD stat block

Giant Octopus

Large Beast, CR 1, AC 11, 45 HP. Unaligned.

Large Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
45 (7d10+7)
Speed
10 ft., Swim 60 ft.
ScoreModSave
STR 17 +3 +3
DEX 13 +1 +1
CON 13 +1 +1
INT 5 -3 -3
WIS 10 +0 +0
CHA 4 -3 -3
Skills
Perception +4 , Stealth +5
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
1 (XP 200; PB +2)

How to run Giant Octopus

A giant octopus is a coastal ambush at CR 1 with no listed actions, which means you're running it on Stealth +5, Strength 17, and a ruling. Treat its attack as a tentacle slap or a grapple. The interesting fight is positional: the octopus wants to drag a PC underwater and hold them there until they drown, not trade hits on a deck.

Set the scene with the octopus already submerged. Passive Perception 14 plus Stealth +5 in murky water means the party rolls Perception against a fixed DC of around 15 to spot it. Walk 10 ft. and Swim 60 ft. tells you the octopus stays in water and only crawls onto a boat for the half-second it takes to grab someone. Use a tentacle as a Grapple via Athletics +5 (escape DC 13), no damage on the contest, then Swim 60 ft. into deep water dragging the PC. The drowning rules do the work the stat block doesn't.

The octopus is not a brawler. AC 11, 45 HP, no multiattack. If the party gets a clean line with ranged attacks, it dies in two rounds. Its survival depends on cover and on a quick retreat into ink (rule a Hide action behind an ink cloud as a once-per-encounter tool if you want the flavor). Once Bloodied, it disengages to deep water and leaves the party with whatever PC it grabbed, alive if they made their saves and dead if they didn't.

Octopuses flee when the math turns. INT 5 is low for a humanoid but exceptional for a beast. The octopus will not engage a party that has its boat surrounded by torches and ready spears.

Have the octopus take one specific item before it leaves: the bard's hat, the ranger's spell focus, a sealed letter. The party gets to decide whether to follow it back into the water for the recovery dive.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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