Free interactive D&D 5e SRD stat block

Giant Shark

Huge Beast, CR 5, AC 13, 92 HP. Unaligned.

Huge Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
92 (8d12+40)
Speed
5 ft., Swim 60 ft.
ScoreModSave
STR 23 +6 +6
DEX 11 +0 +0
CON 21 +5 +5
INT 1 -5 -5
WIS 10 +0 +0
CHA 5 -3 -3
Skills
Perception +3
Senses
Blindsight 60 ft.; Passive Perception 13
Languages
None
CR
5 (XP 1,800; PB +3)

How to run Giant Shark

A giant shark is the reason the party shouldn't have left the rowboat. Run it as a hazard first and a stat block second. The shark's swim speed is 60 ft. and its walking speed is 5 ft., which means the encounter only exists in the water. Stage the fight where the party can't simply step onto a rock and stab down: a sinking ship, an open swim across a reef, a ritual platform that's already half-flooded.

The SRD entry here is sparse on actions, so the work is mostly positional. Huge size, AC 13, 92 HP, Strength 23, and Blindsight 60 ft. The shark closes the distance, grapples a target with an opposed Athletics check (it has +6 plus proficiency in practice through its size advantage), and submerges. From there, drowning rules and the swim-speed gap do the killing. Unarmored swimmers can keep up at 15 ft. per round if they make their Strength (Athletics) checks. The plate-armored fighter cannot. The shark only needs to drag a body two rounds deep to make the encounter terminal.

Target priority is whoever swims slowest. Blindsight 60 ft. ignores cover, darkness, and invisibility alike. A wizard who casts Invisibility and then tries to swim away gets hit anyway. Let the players figure that out by watching the shark turn toward an empty patch of water and strike. The Intelligence 1 means the shark does not feint or coordinate; it picks the closest bleeding thing and stays on it.

Sharks don't retreat from prey, but they do lose interest. Once it has dragged a body deep enough, it eats. If the party can give it something to chew on, a corpse, a sack of meat from the galley, a sacrificed mount, the rest of them get one turn to reach a hull or a beach. Make that trade visible and let them take it.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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