Free interactive D&D 5e SRD stat block

Giant Toad

Large Beast, CR 1, AC 11, 39 HP. Unaligned.

An enormous warty toad crouched on a dark swamp bank.
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Large Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
39 (6d10+6)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 15 +2 +2
DEX 13 +1 +1
CON 13 +1 +1
INT 2 -4 -4
WIS 10 +0 +0
CHA 3 -4 -4
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None
CR
1 (XP 200; PB +2)

Traits

Amphibious. The toad can breathe air and water.

Standing Leap. The toad's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6+2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad's turns. The
 toad can have only one target swallowed at a time, and it can't use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

How to run Giant Toad

A giant toad is a CR 1 swamp ambush with 39 HP, AC 11, Bite at +4 for 1d6+2 piercing plus 2d4 poison, and Grapple on hit (escape DC 12). Swallow swallows a Medium or smaller target the toad is grappling, dealing 3d6 acid damage per turn. The toad is amphibious with Standing Leap at 20 feet long and 10 feet high. It wins by striking once from motionless cover and swallowing a PC in that same turn.

Stage the ambush in shallow water or wet terrain. Passive Perception 10 means the toad sits hidden until a PC walks within reach. Initiative is the toad's Bite at +4 on the party's point person. On a hit, the target is Grappled. If the target is Medium or smaller, the toad spends its next turn using Swallow. A swallowed PC takes 3d6 acid damage per turn, has total cover from outside attacks, and can't support allies. This is the full encounter in three rounds or less.

The toad cannot win a prolonged fight. AC 11, no ranged options, 30 feet walk and swim means it can't escape once the party commits to killing it. Its strategy is the opening round. After Swallow lands or Grapple fails, the toad is just HP.

Describe the sticky tongue before the attack roll. "Its tongue unfurls like a whip, sticky and fast." The shape of the threat is what's memorable, not the dice.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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