Free interactive D&D 5e SRD stat block

Glabrezu

Large Fiend, CR 9, AC 17, 189 HP. Chaotic Evil.

Large Fiend (Demon), Chaotic Evil

AC
17
Initiative
+6 (16)
HP
189 (18d10+90)
Speed
40 ft.
ScoreModSave
STR 20 +5 +9
DEX 15 +2 +2
CON 21 +5 +9
INT 19 +4 +4
WIS 17 +3 +7
CHA 16 +3 +7
Skills
Deception +7 , Perception +7
Resistances
Cold, Fire, Lightning
Immunities
Poison, Poisoned
Senses
Truesight 120 ft.; Passive Perception 17
Languages
Abyssal, telepathy 120 ft.
CR
9 (XP 5,000; PB +4)

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10+5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6+5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun

How to run Glabrezu

A glabrezu is a corruption demon that wins encounters by talking first. CR 9, 189 HP, AC 17, Truesight 120 ft., telepathy 120 ft., and Magic Resistance gives it advantage on every spell save the party throws. The pincers do the killing, but the scene starts with an offer. Have the glabrezu speak telepathically into the most ambitious PC's head before initiative and propose something specific: a magic item, a true name, a piece of forbidden knowledge. If the player bites, the fight may not happen at all, and the campaign now has a corrupted PC.

Once swords come out, the Multiattack is two Pincer attacks at +9 reach 10 ft. for 16 slashing each, and one of those hits grapples a Medium or smaller creature on either pincer (escape DC 15). After the pincers, the glabrezu uses Pummel or Spellcasting. Pummel is a DC 17 Dex save against a grappled creature for 15 bludgeoning, half on save. The play pattern is Pincer-grab on the rogue, Pummel them in place, then Pincer-grab the cleric next round. The grapple is the engine.

Spellcasting is your panic button. Power Word Stun once per day takes a player out of the fight if they're under 150 HP, no save. Confusion (DC 16 Wis) shuts down a clustered party. Darkness covers a retreat. Save Dispel Magic for the moment a wizard drops Hold Monster or Banishment. Fly is the escape route once it's bloodied.

Demonic Restoration means killing a glabrezu outside the Abyss is temporary. Tell the party. They should know the demon they just dropped is reforming somewhere in the Abyss right now, and the deal it offered the rogue is still on the table.

Speak the offer aloud in second person to the player, by name, while the rest of the table listens. The other players cannot intervene. That's the encounter.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →