Free interactive D&D 5e SRD stat block

Goblin Minion

Small Fey, CR 1/8, AC 12, 7 HP. Chaotic Neutral.

Small Fey (Goblinoid), Chaotic Neutral

AC
12
Initiative
+2 (12)
HP
7 (2d6)
Speed
30 ft.
ScoreModSave
STR 8 -1 -1
DEX 15 +2 +2
CON 10 +0 +0
INT 10 +0 +0
WIS 8 -1 -1
CHA 8 -1 -1
Skills
Stealth +6
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/8 (XP 25; PB +2)
Gear
Daggers (3)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4+2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

How to run Goblin Minion

A goblin minion is a 7-HP harassment unit with a knife and a head start. One on its own is barely an encounter; six in a pine forest with cover is a real fight at level 1. The whole stat block points at hit-and-run: Stealth +6, Dex 15, dagger thrown 20/60, and the bonus action Nimble Escape that lets the goblin Disengage or Hide every single turn.

Run them as a flock, not a line. Open from cover. The goblins should already be Hidden when initiative rolls, attacking from trees, rooftops, behind crates, with Advantage on the first dagger throw. After the throw, Nimble Escape into Hide and break line of sight. The party should not get to retaliate against a visible target on round one. AC 12 and 7 HP mean any solid hit kills, so visibility is the only defense the goblins have, and you should defend it ruthlessly. A goblin caught in melee with no adjacent cover dies the next round.

Distribute the daggers. Each goblin starts with three. Throw at +4 for 4 piercing per hit, and aim at the back rank: the wizard with the open spell book, the cleric mid-cast. A successful concentration check at DC 10 is easy, but stacking three goblins on one caster forces three checks per round, and one of them will fail. When daggers run out, the goblin closes for melee or melts back into the woods. Goblins do not last-stand. The first goblin that drops below half HP signals the rest, and the next round half the unit fades into Stealth and disappears toward the next ambush point.

Tell the players where each thrown dagger comes from, then have the goblin vanish before they can return fire. After three rounds of "an arrow comes from somewhere in the canopy" they will treat the forest itself as the enemy, which is the right answer.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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