Free interactive D&D 5e SRD stat block

Hobgoblin Warrior

Medium Fey, CR 1/2, AC 18, 11 HP. Lawful Evil.

Medium Fey (Goblinoid), Lawful Evil

AC
18
Initiative
+3 (13)
HP
11 (2d8+2)
Speed
30 ft.
ScoreModSave
STR 13 +1 +1
DEX 12 +1 +1
CON 12 +1 +1
INT 10 +0 +0
WIS 10 +0 +0
CHA 9 -1 -1
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
1/2 (XP 100; PB +2)
Gear
Half Plate Armor, Longbow, Longsword, Shield

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10+1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8+1) Piercing damage plus 7 (3d4) Poison damage.

How to run Hobgoblin Warrior

A hobgoblin warrior is a soldier, not a thug. Run them like a disciplined infantry line and the encounter punches well above CR 1/2. The trait that does the work is Pack Tactics: any attack roll the hobgoblin makes against a target with a friendly hobgoblin within 5 feet is at Advantage. That changes a +3 to-hit longsword from a coin flip into a real threat, and Half Plate plus Shield gives them AC 18, which is the AC of an ogre at five times the XP. A four-hobgoblin squad is a meat grinder for a level-2 party.

Open at range. The longbow has 150/600 ft. range and deals 5 piercing plus 7 poison on a hit, so two hobgoblins in cover at 100 ft. can soften a caster before the fighter closes. Once the party engages, switch to longswords (12 average per hit, 2d10 because of the SRD's two-handed treatment). Pair them up, always. A lone hobgoblin loses Pack Tactics and becomes a 11-HP body with a +3 sword. A pair is double Advantage and 24 average damage per round if both hit.

Positioning is the whole game. Use a tight formation: shields locked, bowmen behind, captains calling targets in Common so the players hear the orders. Have the hobgoblins focus-fire one PC at a time. Two hobgoblins with Advantage on the wizard will drop the wizard. Spread fire is wasted on AC 18 enemies whose attack bonus is only +3.

These are soldiers with a chain of command. Once the squad leader falls and they are below half strength, they fall back in good order. They do not rout. They retreat to a defensible position, blow a horn, and the next encounter is bigger.

Have one hobgoblin shout a target in Common before each volley. "The one with the stick." "The one in the robe." The party should know they are being hunted by a plan, not by hatred.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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