Free interactive D&D 5e SRD stat block

Nalfeshnee

Large Fiend, CR 13, AC 18, 184 HP. Chaotic Evil.

Large Fiend (Demon), Chaotic Evil

AC
18
Initiative
+5 (15)
HP
184 (16d10+96)
Speed
20 ft., Fly 30 ft.
ScoreModSave
STR 21 +5 +5
DEX 10 +0 +0
CON 22 +6 +11
INT 19 +4 +9
WIS 12 +1 +6
CHA 15 +2 +7
Resistances
Cold, Fire, Lightning
Immunities
Poison, Frightened, Poisoned
Senses
Truesight 120 ft.; Passive Perception 11
Languages
Abyssal, telepathy 120 ft.
CR
13 (XP 10,000; PB +5)

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10+5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5-6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

Reactions

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

How to run Nalfeshnee

A nalfeshnee is a 184-HP teleporting boar-headed inquisitor that wants the party to feel small before it kills them. Truesight 120 ft. cuts through every illusion, hide, and Invisibility on the table. Telepathy 120 ft. means it talks to whichever PC it has decided is the worst person in the room. The fight begins with a sentence in their head and a 120-foot Teleport into the middle of the formation.

Open with Teleport into reach of two or three PCs at once, then Multiattack: three Rend at +10, reach 10 ft., for 27 average each (16 slashing and 11 force). That's a potential 81 damage in one turn, enough to drop most level 9 frontliners. If Horror Nimbus is up (recharge 5 to 6), use it as a bonus action right after the Multiattack: 15-foot emanation, DC 15 Wis save, 28 psychic on a fail and Frightened for a minute or until line of sight breaks. Force and psychic together hit through most resistances built around fire and necrotic, which is the whole point of this monster.

Pursuit is the lever that breaks escape attempts. Whenever a creature ends its move within 120 ft., the nalfeshnee can Teleport to within 10 ft. of it as a reaction. The wizard who Misty Stepped away gets the demon next to them again, with all three Rends ready next turn. Use this once on the first runner, openly, so the party understands retreat doesn't work. Magic Resistance gives Advantage against Banishment, the one spell that ends the fight. Demonic Restoration means a kill sends it back to the Abyss with full HP, which is a campaign hook, not a defeat.

Have the nalfeshnee laugh into one PC's mind every time another PC fails a Wis save against Horror Nimbus. The Frightened condition is mechanical; the laugh is what they remember.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser — share a state with the URL bar.

Run real sessions, not just stat blocks

LorePanic searches every rulebook in milliseconds, transcribes Discord games, and lets an AI agent take notes while you narrate. Free trial, no credit card.

Try LorePanic free →