Free interactive D&D 5e SRD stat block

Shield Guardian

Large Construct, CR 7, AC 17, 142 HP. Unaligned.

Large Construct, Unaligned

AC
17
Initiative
-1 (9)
HP
142 (15d10+60)
Speed
30 ft.
ScoreModSave
STR 18 +4 +4
DEX 8 -1 -1
CON 18 +4 +4
INT 7 -2 -2
WIS 10 +0 +0
CHA 3 -4 -4
Immunities
Poison, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10 ft.; Darkvision 60 ft.; Passive Perception 10
Languages
Understands commands given in any language but can't speak
CR
7 (XP 2,900; PB +3)

Traits

Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (round up) is transferred to the guardian.

Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Spell Storing. A spellcaster who wears the guardian's amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.

Actions

Multiattack. The guardian makes two Fist attacks.

Fist. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6+4) Bludgeoning damage plus 7 (2d6) Force damage.

Reactions

Protection. Trigger: An attack roll hits the wearer of the guardian's amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian's next turn.

How to run Shield Guardian

A shield guardian is a 142-HP construct bodyguard, and the entire fantasy is "I have an iron golem who follows my wizard around and refuses to let them die." The guardian is bound to an amulet, the amulet's wearer can telepathically call it across the same plane, and the wearer can store one spell of level 4 or lower inside it for later cast. Treat it as the wizard's second action economy.

Run the Bound trait at the table. While the wearer is within 60 feet of the guardian, half of any damage the wearer takes (round up) transfers to the guardian. That changes the math on every dragon's breath weapon: the wizard takes half, the guardian eats the other half on top of its 142 HP, and the guardian regenerates 10 HP at the start of every turn so long as it has at least 1. A party with a shield guardian gets to walk the wizard into the breath cone on purpose. Plan encounters knowing this.

Spell Storing is the second bag of tricks. Park a Fireball, a Banishment, a Greater Invisibility, or a Polymorph in the guardian during downtime, and the guardian casts it on the wearer's command using the original caster's DC. The stored spell uses no components and costs the guardian no action economy. One spell at a time, lost on overwrite, so the wizard chooses fresh each morning.

In melee, Multiattack is two Fists at +7 for 18 each (11 bludgeoning, 7 force). The 10-foot reach lets the guardian stand between the wizard and the front line and threaten a wide arc. Protection as a Reaction adds +5 AC to the wearer against one attack so long as the guardian is within 5 feet, and the immunities (Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned) mean a Hold Person on the wizard does nothing to the bodyguard. The party should feel like the wizard cannot actually be killed unless the enemy spends a full round dismantling the construct first.

Have the guardian speak through the wearer. It cannot talk, but it understands every command. A stored Sending each morning is the closest thing it gets to a voice, and players will cherish that detail.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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