Free interactive D&D 5e SRD stat block

Cat

Tiny Beast, CR 0, AC 12, 2 HP. Unaligned.

A stealthy cat stepping through a candlelit alley on rain-slick cobblestones.
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Tiny Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
2 (1d4)
Speed
40 ft., Climb 40 ft.
ScoreModSave
STR 3 -4 -4
DEX 15 +2 +4
CON 10 +0 +0
INT 3 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2
Skills
Perception +3 , Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)

Traits

Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.

Actions

Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.

How to run Cat

A cat is a familiar, a witch's companion, a wizard's apprentice's apprentice, a tavern fixture, a barbarian's surprising emotional center. AC 12, 2 HP, 40 ft. walk and 40 ft. climb, 60 ft. darkvision, Stealth +4, Perception +3 with Passive 13. The cat has a Scratch attack at +4 dealing 1 slashing damage and a Jumper trait that lets it jump using Dexterity instead of Strength. Run it for what it is good at, which is reaching places and noticing things.

In play, lean on the climb speed and stealth. A cat scouts a roofline, slips through a barred window, watches a meeting from a rafter, and reports back if it is a familiar with telepathic link. As a non-magical pet, it does the same things and the player narrates what it saw based on what it could plausibly understand: movement, threat, smells, the presence or absence of strangers. The 40 ft. base speed lets it cover ground faster than most party members in tight spaces.

The cat does not fight. If a player insists the cat attack, remind them: 2 HP, one damage per scratch, anything that breathes near the cat kills the cat. The cat's job in a fight is to flee under the bed and remember who started it. A wizard with a cat familiar should be hiding the cat behind cover the moment swords come out, then dismissing it back to its pocket dimension if Find Familiar applies.

Give the cat a name and one specific quirk that nobody else at the table can predict. Sleeps in helmets. Hates the bard. Brings dead mice as offerings to the paladin. The cat is free worldbuilding. Let it work.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
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