Free interactive D&D 5e SRD stat block

Giant Boar

Large Beast, CR 2, AC 13, 42 HP. Unaligned.

A fantasy bestiary portrait of Giant Boar.
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Large Beast, Unaligned

AC
13
Initiative
+0 (10)
HP
42 (5d10+15)
Speed
40 ft.
ScoreModSave
STR 17 +3 +5
DEX 10 +0 +0
CON 16 +3 +3
INT 2 -4 -4
WIS 7 -2 -2
CHA 5 -3 -3
Senses
Passive Perception 8
Languages
None
CR
2 (XP 450; PB +2)

Traits

Bloodied Fury. The boar has Advantage on melee attack rolls while it is Bloodied.

Actions

Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Piercing damage. If the target is a Large or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.

How to run Giant Boar

A giant boar is a furious freight train with tusks, and it works best as a wilderness encounter the party didn't pick. It's a beast, Int 2, and it doesn't ambush so much as it gets surprised in its own clearing and decides everyone in front of it is the problem. Use it as a single solo encounter for a low-level party, or run a sounder of three or four for a mid-level one.

Gore is plus 5 for 2d6+3 piercing. If the boar moved at least 20 ft. straight toward the target, add another 2d6 piercing and the target falls Prone. Once a target is down, the boar goes for the next thing that moves loudly. Bloodied Fury gives the boar Advantage on melee attacks when it hits half HP (21), which means it gets more dangerous as it bleeds out. Charge the squishiest target on the board, trigger the Prone, and the boar has positioned itself for a second turn hit.

Panic triggers are simple. At Bloodied the boar starts looking for a way out, and torches in its face or thunder damage send it crashing back into the brush. It will not chase the party uphill, into water, or through fire. If it has young nearby, all of this reverses: it dies first, defending them.

Stage the boar by sound. Have the party hear something heavy snapping branches for two rounds before they see it, then have it explode out of the treeline already mid-charge. Beasts are about velocity.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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