Free interactive D&D 5e SRD stat block

Giant Constrictor Snake

Huge Beast, CR 2, AC 12, 60 HP. Unaligned.

Huge Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
60 (8d12+8)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 19 +4 +4
DEX 14 +2 +2
CON 12 +1 +1
INT 1 -5 -5
WIS 10 +0 +0
CHA 3 -4 -4
Skills
Perception +2
Senses
Blindsight 10 ft.; Passive Perception 12
Languages
None
CR
2 (XP 450; PB +2)

How to run Giant Constrictor Snake

A giant constrictor snake is a 25-foot ambush predator with no stat-block actions, which means you build the encounter, not the rounds. The SRD 5.2 stat block is intentionally bare: AC 12, 60 HP, walk 30, swim 30, Strength 19, Blindsight 10 ft. and a passive Perception of 12. You will be improvising a Bite and a Constrict from the closest reasonable analogue, so flag that to your players up front and stay consistent across the fight.

Run a Bite at +6 to hit for 1d6+4 piercing as the opener and a Constrict on a hit that grapples Huge or smaller targets at escape DC 14, dealing 2d8+4 bludgeoning at the start of each of the snake's turns while a creature is held. That maps to the SRD 5.1 version of this monster and lets the snake do what it's supposed to do: grab one PC, drag them off the path, and squeeze. The 30 ft. swim speed is the gimmick. Stage the encounter in a swamp, a flooded ruin, or a mangrove channel where the snake comes up under a canoe, snatches the rogue, and submerges. The party then has one round to react before the bludgeoning starts.

The snake is Intelligence 1. It does not switch targets, it does not panic, and it does not spread damage. Once it has a meal in coils, that is the only PC it cares about. The rest of the party can hit it freely while it constricts. That is the trade and it makes for a tense fight, because every round the held PC is bleeding and the snake's 60 HP doesn't drop on one good Smite. If a second snake is in the encounter, have them grab two PCs at once. The party then has to decide who to free first, and the answer is a roleplay moment.

Describe the constrictor's body in passes. The party sees five feet of it, then ten, then realize the tail is still in the water. The size is the threat.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

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