Free interactive D&D 5e SRD stat block

Giant Constrictor Snake

Huge Beast, CR 2, AC 12, 60 HP. Unaligned.

A fantasy bestiary portrait of Giant Constrictor Snake.
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Huge Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
60 (8d12+8)
Speed
30 ft., Swim 30 ft.
ScoreModSave
STR 19 +4 +4
DEX 14 +2 +2
CON 12 +1 +1
INT 1 -5 -5
WIS 10 +0 +0
CHA 3 -4 -4
Skills
Perception +2
Senses
Blindsight 10 ft.; Passive Perception 12
Languages
None
CR
2 (XP 450; PB +2)

Actions

Multiattack. The snake makes one Bite attack and uses Constrict.

Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6+4) Piercing damage.

Constrict. Strength Saving Throw: DC 14, one Large or smaller creature the snake can see within 10 feet. Failure: 13 (2d8+4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).

How to run Giant Constrictor Snake

A giant constrictor snake is a 25-foot ambush predator. AC 12, 60 HP, walk and swim both 30 ft., Strength 19. It uses Multiattack to Bite and use Constrict in the same turn. Bite is plus 6 for 2d6+4 piercing at 10 ft. reach. Constrict is a DC 14 Strength save against 2d8+4 bludgeoning; if the target fails, it gains Grappled (escape DC 14).

Stage the encounter in a swamp, a flooded ruin, or a mangrove channel where the snake comes up under a canoe, snatches the rogue, and submerges. The 30 ft. swim speed is the gimmick. The party then has one round to react before the bludgeoning starts each turn.

The snake is Intelligence 1. It does not switch targets, it does not panic, it does not spread damage. Once it has a meal in coils, that is the only PC it cares about. The rest of the party can hit it freely while it constricts. That is the trade and it makes for a tense fight, because every round the held PC is bleeding and the snake's 60 HP doesn't drop on one good Smite. If a second snake is in the encounter, have them grab two PCs at once. The party then has to decide who to free first, and the answer is a roleplay moment.

Describe the constrictor's body in passes. The party sees five feet of it, then ten, then realize the tail is still in the water. The size is the threat.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
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