Free interactive D&D 5e SRD stat block

Giant Owl

Large Celestial, CR 1/4, AC 12, 19 HP. Neutral.

Large Celestial, Neutral

AC
12
Initiative
+2 (12)
HP
19 (3d10+3)
Speed
5 ft., Fly 60 ft.
ScoreModSave
STR 13 +1 +1
DEX 15 +2 +2
CON 12 +1 +1
INT 10 +0 +0
WIS 14 +2 +4
CHA 10 +0 +0
Skills
Perception +6 , Stealth +6
Resistances
Necrotic, Radiant
Senses
Darkvision 120 ft.; Passive Perception 16
Languages
Celestial, understands Common, Elvish, and Sylvan but can't speak them
CR
1/4 (XP 50; PB +2)

How to run Giant Owl

A giant owl on the party's side is the cleanest "messenger and scout" creature in the SRD bestiary. She speaks Celestial and understands Common, Elvish, and Sylvan, so almost any party can give her a verbal task. With fly 60 ft., Perception +6, Stealth +6, and Darkvision 120 ft., her job description is "go look at that thing and come back." The stat block has no actions, so do not use her as a combat asset.

Use her between scenes. The party needs to know whether the bandit camp on the ridge is occupied tonight. Send the owl. She flies out, glides over silently (Stealth +6 in the dark, passive 16), comes back, and reports in Celestial to whichever PC speaks it, or in pantomime to the rest of the party. This compresses an hour of overland scouting into a thirty-second narrative beat. Use it to keep travel days from becoming dice spreadsheets.

She is fragile. AC 12, 19 HP, walk speed 5 ft. (she is a flier, not a walker). If a fight breaks out and she is on the field, her job is to get an unconscious PC out of the line of fire, carry a rope to a stranded ally, or fly a written warning to the next room. She will not engage. She has no attack on the stat block, so don't invent one. If a player insists on combat, rule that she does an unarmed strike with her talons for negligible damage and immediately disengages.

The relationship is the encounter. Have the owl belong to a druid NPC, a high elf scout, or an archfey patron, and give her a name. When the party returns the owl after a scouting mission, the NPC owes them a small favor. When the owl dies on a mission they sent her on, the NPC quietly stops returning their letters.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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