Free interactive D&D 5e SRD stat block

Giant Owl

Large Celestial, CR 1/4, AC 12, 19 HP. Neutral.

A radiant giant owl spreading its wings in a moonlit forest canopy.
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Large Celestial, Neutral

AC
12
Initiative
+2 (12)
HP
19 (3d10+3)
Speed
5 ft., Fly 60 ft.
ScoreModSave
STR 13 +1 +1
DEX 15 +2 +2
CON 12 +1 +1
INT 10 +0 +0
WIS 14 +2 +4
CHA 10 +0 +0
Skills
Perception +6 , Stealth +6
Resistances
Necrotic, Radiant
Senses
Darkvision 120 ft.; Passive Perception 16
Languages
Celestial, understands Common, Elvish, and Sylvan but can't speak them
CR
1/4 (XP 50; PB +2)

Traits

Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10+2) Slashing damage.

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
At Will: Detect Evil and Good, Detect Magic
1/Day: Clairvoyance

How to run Giant Owl

A giant owl working with the party is a Celestial scout and messenger. She speaks Celestial and understands Common, Elvish, and Sylvan. With 60 feet of fly speed, Perception +6, Stealth +6, and Darkvision 120 feet, she does reconnaissance without rolling. Send her ahead of the party. She circles a camp, a tower, or a valley, reports what she sees with no dice involved, and comes back.

Use her to collapse overland travel into narrative beats. The party camps on a hilltop and needs to know if the bandits at the base are awake. Send the owl to watch their campfire. She returns in five minutes with the answer. The party avoids a road because scouts report trouble. Send the owl to confirm whether the road is actually blocked. She keeps travel days from becoming spreadsheets.

Tactically, the owl has no listed attack action. She has Talons (1d10+2 slashing) and Spellcasting with Detect Evil and Good, Detect Magic at will and Clairvoyance once per day. In a fight, she stays airborne, uses Flyby to never trigger opportunity attacks, and stays at 60 feet where the party's melee can't reach. She can contribute to intelligence gathering but not damage dealing. If combat forces her to fight, she survives a few hits and then retreats.

The owl belongs to someone. A druid patron, a high elf scout, a forest deity's emissary. Give her a name, and when the party returns her safely after a task, the owner owes them a favor. When she falls on a scouting mission they sent her on, that NPC grieves, and the party feels the weight of it.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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