Free interactive D&D 5e SRD stat block

Hyena

Medium Beast, CR 0, AC 11, 5 HP. Unaligned.

A lean hyena standing watchfully on a moonlit dry plain with scrub grass and dust.
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Medium Beast, Unaligned

AC
11
Initiative
+1 (11)
HP
5 (1d8+1)
Speed
50 ft.
ScoreModSave
STR 11 +0 +0
DEX 13 +1 +1
CON 12 +1 +1
INT 2 -4 -4
WIS 12 +1 +1
CHA 5 -3 -3
Skills
Perception +3
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
0 (XP 10; PB +2)

Traits

Pack Tactics. The hyena has Advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Piercing damage.

How to run Hyena

A single hyena is CR 0 with 5 HP, AC 11, Pack Tactics, Bite at +2 for 1d6 piercing. One is a nuisance. Three are a credible threat to a level-1 party. Six are a story. Use them as gnoll hunting dogs that show up first, harass flanks, and die in one or two hits while gnolls close.

Speed 50 feet is everything. A hyena dashes 100 feet in a turn and still has its action. It picks a target, runs in, Bites, and is gone before reactions settle. Pack Tactics gives Advantage if an ally is within 5 feet, so hyenas work best in threes, pressuring multiple targets at once.

The pack moves like a flock of birds, not a tactical unit. Intelligence 2 means the hyenas follow smell, sound, and the lead animal's decision. If one breaks for a target, the pack follows. If one yelps and runs, the pack sometimes follows that too. Roll a d4 each round to decide which target the lead hyena focuses on. One result is "whatever smells like fear" (the PC who just failed a save).

A pack scatters once half are dead. The rest slink into brush and circle, waiting for gnolls. If the party kills the gnolls first, the hyenas leave. They're animals, not soldiers. Open with the laugh in darkness before the party sees anything. That cackle is the audio cue every table understands.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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