Free interactive D&D 5e SRD stat block

Panther

Medium Beast, CR 1/4, AC 13, 13 HP. Unaligned.

A sleek black panther crouched on a mossy log in moonlit jungle.
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Medium Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
13 (3d8)
Speed
50 ft., Climb 40 ft.
ScoreModSave
STR 14 +2 +2
DEX 16 +3 +3
CON 10 +0 +0
INT 3 -4 -4
WIS 14 +2 +2
CHA 7 -2 -2
Skills
Perception +4 , Stealth +7
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
1/4 (XP 50; PB +2)

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Slashing damage.

Bonus Actions

Nimble Escape. The panther takes the Disengage or Hide action.

How to run Panther

A panther is a CR 1/4 stalker, 13 HP, AC 13. Stealth +7 is the highest on this section of the bestiary. It has a single Rend attack at +5 doing 1d6+3 slashing and Nimble Escape to take Disengage or Hide as a bonus action each turn. The encounter is the ambush.

Use geography. Walk 50 feet and climb 40 feet mean the panther starts on a tree branch or rafter, watching. Roll Stealth at +7 against passive Perceptions; if the panther wins, the first PC within 50 feet of its position is on the ground with a cat on top before they get to act. At low levels that single round can end someone.

Run the panther as an executioner in a larger scene, not as the whole encounter. A scout cult uses one as their tracker. A drow patrol has trained one to climb walls in the Underdark and pounce on the torchbearer. The panther costs 50 XP but changes the texture of the bigger encounter completely.

The panther flees as soon as it is hurt. With 13 HP it cannot trade and it knows it. Once a PC connects, the cat breaks off at 50 feet of speed, climbs the nearest vertical surface at 40 feet, and is gone before round two. The party will not catch it. That escape is the encounter, because the same panther can come back the next night.

Describe the smell of cat before you describe the cat. Damp fur, blood, wet leaves.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block, attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills, to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
  • Click a spell name for a quick reference card.
  • Add your party's AC on the left to see who got hit on each attack.
  • HP and party persist in your browser, share a state with the URL bar.

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