Free interactive D&D 5e SRD stat block

Panther

Medium Beast, CR 1/4, AC 13, 13 HP. Unaligned.

Medium Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
13 (3d8)
Speed
50 ft., Climb 40 ft.
ScoreModSave
STR 14 +2 +2
DEX 16 +3 +3
CON 10 +0 +0
INT 3 -4 -4
WIS 14 +2 +2
CHA 7 -2 -2
Skills
Perception +4 , Stealth +7
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
1/4 (XP 50; PB +2)

How to run Panther

A panther is a CR 1/4 stalker with 13 HP and the highest Stealth on this section of the bestiary, +7. The stat block lists no actions, so the encounter is the ambush. Treat the panther's bite as a Medium beast unarmed strike at the GM's discretion, and design the scene around the part the stat block actually supports: getting close without being seen, then dropping on someone.

Use the geography. Walk 50 ft. and climb 40 ft. mean the panther starts on a tree branch or a rafter, watching the party walk underneath. Roll Stealth at +7 against passive Perceptions; if the panther wins, the first PC within 50 ft. of its drop point is on the ground with a cat on top of them before they get to act. At low levels that single round can end someone.

Run the panther as the executioner of a larger jungle scene, not as the whole encounter. A scout cult uses one as their tracker. A drow patrol has trained one to climb walls in the Underdark and pounce on the party's torchbearer. The panther costs 50 XP and is a CR 1/4 line item, but it changes the texture of the bigger encounter completely.

The panther flees as soon as it is hurt. With 13 HP it cannot trade and it knows it. Once a PC connects, the cat breaks off at 50 ft. of speed, climbs the nearest vertical surface at 40 ft., and is gone before the party rolls initiative for round two. The party will not catch it. That escape is the encounter, because the same panther can come back the next night.

Describe the smell of cat before you describe the cat. Damp fur, blood, wet leaves. Players who think to look up have a chance. Players who don't, don't.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

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