Free interactive D&D 5e SRD stat block

Piranha

Tiny Beast, CR 0, AC 13, 1 HP. Unaligned.

Tiny Beast, Unaligned

AC
13
Initiative
+3 (13)
HP
1 (1d4-1)
Speed
5 ft., Swim 40 ft.
ScoreModSave
STR 2 -4 -4
DEX 16 +3 +3
CON 9 -1 -1
INT 1 -5 -5
WIS 7 -2 -2
CHA 2 -4 -4
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
None
CR
0 (XP 10; PB +2)

How to run Piranha

A single piranha is 1 HP and a +5 to-hit nobody cares about. The encounter is the school. Run piranhas in groups of fifteen to thirty, and run the encounter as an environmental hazard with statistics, not a normal combat. The party fell into the river, or someone bled into the water, or the rope bridge gave out at the worst moment. Now there is a problem.

Mechanically, treat each piranha as a single-bite irritation: improvise a 1d4 piercing on a hit since the stat block has no listed action, with no attack worth tracking individually. What matters is mass. Anyone in the water swimming through the school takes a flat 1d4 or 2d4 piercing per round depending on density, with no save. A PC who tries to grab a sinking party member loses HP every round they linger. The party is on a clock measured in rounds before someone drops, and the rounds tick past while they figure out how to get back to shore.

Blood accelerates the school. If a PC is below half HP in the water, every other piranha in a 30-foot radius converges. Make this visible: the water boils, the surface chops, the bard sees teeth. Anyone trying to revive a downed ally is now in a feeding zone, and the cleric who dives to grab the rogue is taking damage every turn she's underwater. Don't ask for athletic checks every six seconds. Ask once, set a stake, and let the dice resolve.

Piranhas don't flee. They eat until they're full or until the food leaves the water. Once the party is on a bank or in a boat, the school dissipates back into ordinary fish. Whoever lost a finger keeps the scar.

Cut to the surface every round so the party in the water can see the boat is just out of reach. Fear of being eaten beats actual damage every time.

Stat block from the System Reference Document 5.2.1 © Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 license.

How to use this page

  • Click any number in the stat block — attacks (+12), damage (2d6+7), save DC (DC 20), ability mods, saves, or skills — to roll dice instantly.
  • Shift + click for advantage. Ctrl/⌘ + click for disadvantage.
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